[ACROSS THE SPINWARD MAIN]

Standardised 200ton Starships

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Click on the floorplan image to see a larger view.

200 ton Yacht

Yacht FloorplanBuilt on the 200 ton hull, the yacht is a noble's plaything used to entertain friends and undertake political and commercial missions. It mounts jump drive A, manuver drive A and power plant A, giving performance of jump-1 and 1-G acceleration. Fuel tankage of 50 tons supports the power plant and allows two successive jump-1. Adjacent to the bridge is a model/1 computer. There are fourteen staterooms (two have been combined into a suite for the owner) and no low berths. There is one hardpoint and one ton allocated to fire control. No weaponry is installed. There are three ship's vehicles: an air/raft, a 30 ton ship's boat and an ATV. The ship's boat is fitted to ferry the ATV from orbit to surface and back. Cargo capacity is 11 tons. The yacht is unstreamlined.

The yacht requires a crew of four: pilot, engineer, medic, and steward. Additional stewards, gunners, navigators and other personnel may be added. The steward operates the ship's boat, the air/raft and the ATV. The ship can carry upto 9 passengers in non-commercial service. The yacht costs MCr 51.057 (including 10% discount for standard design) and takes 11 months to build.

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200 ton Safari Ship

Safari Ship FloorplanUsing a 200 ton hull, the safari ship is an excursion vessel intended for trophy-taking (real or photographic) expeditions on other worlds. It has jump drive B, manuver drive A and power plant B, giving performance of jump-2 and 1-G acceleration. Fuel tankage of 60 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a model/1bis computer. There are eleven staterooms and no low berths. There is one hardpoint and one ton allocated to fire control. A double turret is installed but no weapons mounted. There are two ship's vehicles: an air/raft and a 20 ton launch. Cargo capacity is 6 tons. Two 7 ton capture tanks hold specimens and a 7 ton tropy lounge serves as a hunter's recreation area. The hull is streamlined.

The safari ship requires a crew of five: pilot, navigator, engineer, medic, and steward. A gunner and additional expedition personnel may be added. The pilot operates the launch; the steward operates the air/raft. The ship can carry a party of six (or upto 8 if the crew goes double occupancy) on expeditions. It does not engage in commercial passenger service. The ship costs MCr 81.08 (including 10% discount for standard design) and takes 11 months to build.

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