This is a CLA-style exploratory session designed to investigate and develop skills around compund attacks, as well as developing a sparring flow (as opposed to static drilling of isolated techniques).
It may take some time to a) get comfortable flowing from one action to another, and b) notice patterns in the defender to exploit.
Objectives:
Observations:
Source Text Notes: The source texts agree that the first one or two actions of a compound attack are feints. They define a feint as a simulated attack in which the arm is developed but no lunge is made. An attack out of measure?
Aim: To flow from one attack to another without stopping or halting. To flow from one parry to another without stopping or halting.
Rules:
Note in what cirumstances the defender fails to successfully parry. Is it because they try parry awkwardly? Is it because they cannot cover the distance and change of sword attitude required to make the parry? These observations become use in developing your preferred compound attacks.
Aim: For the attacker, to set up sotuations in which they can make a touch. For the defender, simply, to avoid this.
Rules: As above in Game 1, except:
If the attacker has observed any attacking patterns in Game 1 which cause the defender difficulties, they should try to set these up here. For example, if have noticed that my partner has difficulty parrying a head strike after I feint with a flank strike, I should look to make a touch with this combo.
Aim: To develop a sense of attacking safely in the attacker.
Rules: As per Game 2, except:
Note that the emphasis here is developing in the attacker a sense of how to attack securely, rather than training the defender to change up the initiative (that's next week).