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====== Compound Attacks ====== | ====== Compound Attacks ====== | ||
- | This is a CLA-style exploratory session designed to explore | + | This is a CLA-style exploratory session designed to investigate |
+ | It may take some time to a) get comfortable flowing from one action to another, and b) notice patterns in the defender to exploit. | ||
+ | **Objectives**: | ||
+ | - Drawing the opponent out of their secure guard position, | ||
+ | - Seeing and taking advantage of openings created in this way. | ||
+ | **Observations**: | ||
+ | * Changing the height of the strikes (ie: feint low to strike high, and vice versa), | ||
+ | * Changing the line of the strikes (ie: feint on the inside to strike on the outside, etc), | ||
+ | * Changing the angle of the strikes (ie: feint a vertical strike to make an horizontal strike, etc) | ||
+ | **Source Text Notes**: The source texts agree that the first one or two actions of a compound attack are feints. They define a feint as a simulated attack in which the arm is developed but no lunge is made. An attack out of measure? | ||
+ | |||
+ | ===== Game 1 - Flow State ===== | ||
+ | |||
+ | **Aim**: To flow from one attack to another without stopping or halting. To flow from one parry to another without stopping or halting. | ||
+ | |||
+ | **Rules**: | ||
+ | - Starting in pairs at one end of a line, one fencer is designated the attack. The other fencer is the defender. | ||
+ | - The attacker makes strike after strike advancing forward along the line until the end (signalled by 6-12 strikes or the end of the space available). The defender parries each strike as appropriate. | ||
+ | - The pair reverse roles and work in the same manner back along the line to the starting position. Repeat until bored. | ||
+ | |||
+ | Note in what cirumstances the defender fails to successfully parry. Is it because they try parry awkwardly? Is it because they cannot cover the distance and change of sword attitude required to make the parry? These observations become use in developing your preferred compound attacks. | ||
+ | |||
+ | ===== Game 2 - Exploiting Openings ===== | ||
+ | |||
+ | **Aim**: For the attacker, to set up sotuations in which they can make a touch. For the defender, simply, to avoid this. | ||
+ | |||
+ | **Rules**: As above in Game 1, except: | ||
+ | - The attack looks for the opening created by the defender' | ||
+ | |||
+ | If the attacker has observed any attacking patterns in Game 1 which cause the defender difficulties, | ||
+ | |||
+ | ===== Game 3 - Stay Safe ===== | ||
+ | |||
+ | **Aim**: To develop a sense of attacking safely in the attacker. | ||
+ | |||
+ | **Rules**: As per Game 2, except: | ||
+ | - When the defender sees an opportunity, | ||
+ | |||
+ | Note that the emphasis here is developing in the attacker a sense of how to attack securely, rather than training the defender to change up the initiative (that' |