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lef_poulet_poinarde [2025/02/17 15:37] – adminaccount | lef_poulet_poinarde [2025/03/02 00:30] (current) – [Variations/Extensions] adminaccount | ||
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Success is defined for the attacking fencer by making a touch and for the parrying fencer as avoiding the touch. If both fencers attack, the fencer who was moving forward to touch succeeds as the stationary fencer is deemed to be only reacting rather than initiating an attack (cf. Besnard' | Success is defined for the attacking fencer by making a touch and for the parrying fencer as avoiding the touch. If both fencers attack, the fencer who was moving forward to touch succeeds as the stationary fencer is deemed to be only reacting rather than initiating an attack (cf. Besnard' | ||
- | **Observations**: | + | **Observations**: |
If too much hand sniping occurs, change the rules to only note success if the attack hits a deep target (head or torso). | If too much hand sniping occurs, change the rules to only note success if the attack hits a deep target (head or torso). | ||
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* **Riposte**: | * **Riposte**: | ||
* **All In**: This variant combines the **Remise** and **Riposte** variants in that a riposte may be made if and only if an attack is parried, and a second attack may be made if the first attack is parried. At speed, this will be chaos. | * **All In**: This variant combines the **Remise** and **Riposte** variants in that a riposte may be made if and only if an attack is parried, and a second attack may be made if the first attack is parried. At speed, this will be chaos. | ||
+ | |||
+ | Adding off-hand weapons: | ||
+ | |||
+ | * Since the method studied for off-hand weapons emphasises the off-hand weapon' | ||
+ | |||
===== Questions ===== | ===== Questions ===== | ||
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* How can this fencer' | * How can this fencer' | ||
+ | ===== How We Play It ===== | ||
+ | |||
+ | At LongEdge Fencing, we've found that the more formally we play the game, the better the learning piints organically emerge. We play it like this: | ||
+ | |||
+ | * The basic game | ||
+ | * The basic game plus the Riposte extension. | ||
+ | |||
+ | For the Basic game, the scoring table looks like this: | ||
+ | |||
+ | ^Action | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Both attack at once. |Both lose. | | ||
+ | |||
+ | For the Basic+Riposte game, the acoring table looks like this. | ||
+ | ^Action | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Both attack at once on either action. | ||