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lef_poulet_poinarde [2024/07/03 05:18] – adminaccount | lef_poulet_poinarde [2025/03/02 00:30] (current) – [Variations/Extensions] adminaccount | ||
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//Apologies to Sean Franklin and his [[https:// | //Apologies to Sean Franklin and his [[https:// | ||
+ | |||
+ | ===== The Basic Game ===== | ||
**Rules**: Both fencers start out of measure and approach each other along the line of direction. When either figures that one or other of them can make the touch, they can pick one of the two actions below. After the exchange, the fencers reset. | **Rules**: Both fencers start out of measure and approach each other along the line of direction. When either figures that one or other of them can make the touch, they can pick one of the two actions below. After the exchange, the fencers reset. | ||
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* A simple parry against this thrust in either //tierce// or //quarte//. | * A simple parry against this thrust in either //tierce// or //quarte//. | ||
- | Success is defined for the attacking fencer by making a touch and for the parrying fencer as avoiding the touch. If both fencers attack, the fencer who was moving forward to touch succeeds as the stationary fencer is deemed to be only reacting rather than initiating an attack. | + | Success is defined for the attacking fencer by making a touch and for the parrying fencer as avoiding the touch. If both fencers attack, the fencer who was moving forward to touch succeeds as the stationary fencer is deemed to be only reacting rather than initiating an attack |
- | Note that this is **not** sparring; it's a game with rules that relfect a teachable. | + | **Observations**: |
If too much hand sniping occurs, change the rules to only note success if the attack hits a deep target (head or torso). | If too much hand sniping occurs, change the rules to only note success if the attack hits a deep target (head or torso). | ||
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**Skills Tested**: Distance/ | **Skills Tested**: Distance/ | ||
- | **Variations/ | + | ===== Variations/ |
+ | |||
+ | These rule changes mix things up to keep it interesting and increase the complexity of the game problem. These rule changes may be added individually or in sets. | ||
+ | |||
+ | Changing player roles: | ||
+ | |||
+ | * **No Retreat**: Designate one fencer as the attacker and one as the defender. The defender cannot step backwards, whether by a pass or a withdrawing step. Lateral movement is allowed. | ||
+ | * **Refused**: | ||
+ | |||
+ | Adding complexity: | ||
- | * **No retreat**: Designate one fencer as the attacker and one as the defender. The defender cannot step backwards, whether by a pass or a withdrawing step. Lateral movement is allowed. | ||
* **Remise**: If the attacker' | * **Remise**: If the attacker' | ||
- | * **Riposte**: | + | * **Riposte**: |
+ | * **All In**: This variant combines the **Remise** and **Riposte** variants in that a riposte may be made if and only if an attack is parried, and a second attack may be made if the first attack is parried. At speed, this will be chaos. | ||
- | **Questions**: In the basic game and in all variations, these questions can help focus the minds of the players: | + | Adding off-hand weapons: |
+ | |||
+ | | ||
+ | |||
+ | |||
+ | ===== Questions ===== | ||
+ | |||
+ | In the basic game and in all variations, these questions can help focus the minds of the players: | ||
* Which fencer has the advantage: attacker or defender? | * Which fencer has the advantage: attacker or defender? | ||
* How can this fencer' | * How can this fencer' | ||
+ | ===== How We Play It ===== | ||
+ | |||
+ | At LongEdge Fencing, we've found that the more formally we play the game, the better the learning piints organically emerge. We play it like this: | ||
+ | |||
+ | * The basic game | ||
+ | * The basic game plus the Riposte extension. | ||
+ | |||
+ | For the Basic game, the scoring table looks like this: | ||
+ | |||
+ | ^Action | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Both attack at once. |Both lose. | | ||
+ | |||
+ | For the Basic+Riposte game, the acoring table looks like this. | ||
+ | ^Action | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Fencer' | ||
+ | |Both attack at once on either action. | ||