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lef_kenny_loggins [2024/07/31 18:53] – [The Danger Zone] adminaccount | lef_kenny_loggins [2024/08/01 16:24] (current) – [La Zone Dangereuse] adminaccount | ||
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(//With absolutely no apologies to Kenny Loggins//) | (//With absolutely no apologies to Kenny Loggins//) | ||
- | There' | + | There' |
===== The Danger Zone ===== | ===== The Danger Zone ===== | ||
This game starts as close to the point of decision as possible: engagment and subjection. The teaching/ | This game starts as close to the point of decision as possible: engagment and subjection. The teaching/ | ||
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+ | **Skills demonstrated**: | ||
**Rules**: In this game there is an attacker (A) and a defender (D). Both are seeking to make a touch on the other. The trick is the initial setup. | **Rules**: In this game there is an attacker (A) and a defender (D). Both are seeking to make a touch on the other. The trick is the initial setup. | ||
- | D starts in either //tierce// or //quarte// as they please. They may not act until A subjects their blade. D may not move their feet through the game; only sword actions are allowed. A starts at close measure and engages D's sword, weak-on-weak. A subjects D's blade using a half-thrust, | + | * D starts in either //tierce// or //quarte// as they please. They may not act until A subjects their blade. D may not move their feet through the game; only sword actions are allowed. |
+ | * A starts at close measure and engages D's sword, weak-on-weak. | ||
+ | * A subjects D's blade using a half-thrust, | ||
+ | * Only when A's action to subject D is in progress (or complete) is D allowed to act. | ||
- | A acheives success if they make a touch on D. D succeeds if they make a touch on A. If both make touches on each other, neither succeed. | + | **Success criteria**: |
- | **Skills demonstrated**: This game plays with timing, and attacking safely. | + | |
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- | Notes: The trick for A is to use the tempo given them by D reacting to the subjection to make the touch, while positioning their blade to defend against whatever counter-attack D is making. | + | **Notes**: The trick for A is to use the tempo given them by D reacting to the subjection to make the touch, while positioning their blade to defend against whatever counter-attack D is making. This defence may be gained, in textbook fashion, by stepping around D on either the inside or outside attack path. |
- | For D, the trick is to escape the subjection in such a way that they set themselves up to make a counter-attack on A. | + | For D, the trick is to escape the subjection in such a way that they set themselves up to make a counter-attack on A. Textbook methods for this are to contest the subject with strength, or disengage to either re-take the engagement or to counter-attack immediately. Of course, D may choose to do nothing. In which case, A may simply strike. |
**Variants/ | **Variants/ | ||
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The is an extention to the basic game which adds the approach into engagement from wide distance, bringing the whole game to more closely a " | The is an extention to the basic game which adds the approach into engagement from wide distance, bringing the whole game to more closely a " | ||
- | **Rules**: | + | **Rules**: |
+ | |||
+ | In all other respects, the game remains the same. D is not permitted to act until A's subjection of their blade is in progress (or complete). D cannot move their feet -- unless playing the variant above. A can move in any manner they see fit. | ||
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+ | The success criteria also remain the same. | ||
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+ | The complexity added to this extension of the basic game is the approach and picking the right line. In this way, the game more closely matches the fencing situation that will be encountered in the wild. | ||
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+ | ===== Further Exploration ===== | ||
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+ | What if ..... | ||
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+ | What if, in the extension game, D refused to allow A to subject their blade, whether by changing blade alignment, xounter-posturing, | ||