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Recent Posts
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- Henri de Sainct Didier – Guards and Draws
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- Henri de Sainct Didier – Triangle and Square
- Blissful Reflections With A Warning
- Sainct Didier’s Transitions
- Using Player Character Secrets
- Camillo Agrippa – Redux
- Henri de Sainct Didier – At First Glance
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- My French Exam – DELF B1
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- Homemade Dusacks
- Review: Australian Zombie Myths
- Call of Cthulhu House Rules
- German Longsword: Vor and Nach
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roleplaying Archive
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Using Player Character Secrets
Posted on 26 March, 2012 | No CommentsA good GM can tie the dread secrets of the player charcters’ background into the very structure of the narrative so that these past events must be dealt with in order to advance the story. I’m not one of those GMs. I have neither the time anymore nor the smarts to work out these complexities. So, here’s a bunch of tricks you can use to fake it in your roleplaying sessions.
First, the secrets. These can be of two general types, although I generally would not mix the two in a single player group. It just doesn’t seem to work. […]
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I has a sad
Posted on 5 March, 2012 | No CommentsAllan and Nicola, half of my gaming group, are moving to Melbourne 1700 km away. We’ve been role playing weekly since about mid-2007, playing mainly Chaosium’s Call of Cthulhu RPG but with occasional forays into Deadlands, Space 1889 and the like. Although we’ll try to keep the group together using various online meeting and conferencing tools, I’m going to miss terribly the face-to-face interaction.
The main feature of the group is our focus on making the best story we can. We bounce continually character and plot ideas off each other during play, off to our own character’s detriment. The twists […]
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City in the Dust: A Story Setting?
Posted on 2 December, 2011 | No CommentsI have a growing urge to create a fantasy setting. Where the urge comes from I have no idea but, given my gaming background, this desire will almost certainly take the form of a role playing world. This post is about inspirations and tying them simply into something approaching a coherent whole.
In the far future, the sun is huge, bloated and red. The earth is a desert but for the scattered communities around the former Antarctic circle clinging to the receding shores of the polar ocean. One sprawling tangled ruin of a once great city is our focus. As […]
![I has a sad <p>Allan and Nicola, half of my gaming group, are moving to Melbourne 1700 km away. We’ve been role playing weekly since about mid-2007, playing mainly Chaosium’s Call of Cthulhu RPG but with occasional forays into Deadlands, Space 1889 and the like. Although we’ll try to keep the group together using various online meeting and conferencing tools, I’m going to miss terribly the face-to-face interaction.</p>
<p>The main feature of the group is our focus on making the best story we can. We bounce continually character and plot ideas off each other during play, off to our own character’s detriment. The twists […]</p>](http://sleech.info/wp-content/uploads/2011/03/category-gaming-115x115.jpg)







