AusCon Archive

  • <p>Until AusCon II (October 2011), it had been about five to six years since I last presented a roleplaying scenario. Before then, I’d been running con games regularly since 1990. I found that the design principles I used to use (waaaaay back then) don’t seem to cut it any more. Here’s the way I’ll be approaching future convention scenarios.</p>
Think Inside the Box
<p>Linear plots just plain don’t work. A linear plot is one that relies on scene A leading to scene B leading to scene C, etc. In an environment in which you have limited time to finish the  […]</p>

    Lessons from AusCon II

    Until AusCon II (October 2011), it had been about five to six years since I last presented a roleplaying scenario. Before then, I’d been running con games regularly since 1990. I found that the design principles I used to use (waaaaay back then) don’t seem to cut it any more. Here’s the way I’ll be approaching future convention scenarios.

    Think Inside the Box

    Linear plots just plain don’t work. A linear plot is one that relies on scene A leading to scene B leading to scene C, etc. In an environment in which you have limited time to finish the […]

  • Here’s a couple of reflections on AusCon II – Convention for Nerds and Dorks which was held over the weekend of October 1-2 in Brisbane, Australia. I came out of retirement for this con to run a Space 1889 adventure, The Deathless Hordes of Mars (PDF).

First, some general impressions: there was pretty well something for everyone at AusCon. I was there for the roleplaying (natch) but there was miniature gaming downstairs (where 40k players belong), stalls for various game merchants and associated gamer services, […]

    AusCon II – Return of the Native

    Here’s a couple of reflections on AusCon II – Convention for Nerds and Dorks which was held over the weekend of October 1-2 in Brisbane, Australia. I came out of retirement for this con to run a Space 1889 adventure, The Deathless Hordes of Mars (PDF). First, some general impressions: there was pretty well something for everyone at AusCon. I was there for the roleplaying (natch) but there was miniature gaming downstairs (where 40k players belong), stalls for various game merchants and associated gamer services, […]
  • <p>As previously threatened, I’m writing a roleplaying convention game again. I’ll be running a <strong>Space 1889</strong> scenario called <strong>The Deathless Hordes of Mars</strong> at AusCon II in Brisbane, Australia, in October. This post has the advertising blurb for the adventure and a little about the Space 1889 game.</p>
<p>Space 1889 is the original steampunk roleplaying game. It sets itself in an alternative history in which Thomas Edison (who else?) has invented a device which can be used to propel ships through the luminiferous ether between the planets. This has opened up the way for colonisation of Mars and Venus and  […]</p>

    Space 1889: The Deathless Hordes of Mars

    As previously threatened, I’m writing a roleplaying convention game again. I’ll be running a Space 1889 scenario called The Deathless Hordes of Mars at AusCon II in Brisbane, Australia, in October. This post has the advertising blurb for the adventure and a little about the Space 1889 game.

    Space 1889 is the original steampunk roleplaying game. It sets itself in an alternative history in which Thomas Edison (who else?) has invented a device which can be used to propel ships through the luminiferous ether between the planets. This has opened up the way for colonisation of Mars and Venus and […]