Ten Years of Roleplaying Campaigns

This may come as a surprise to you but I’m kind of a nerd. No, really. I’m a nerd.

One of the ways in which this manifests itself is roleplaying games which I’ve been playing fairly constantly since a friend introduced me to playing Dungeons and Dragons outside the school library in 1981. I soon ditched this gateway drug for the hard stuff: Traveller, Call of Cthulhu and more recently Conspiracy X.

Why am I telling you this?

To remind you that since moving the Brisbane a little more than ten years ago, I’ve kept a kind of sub-website for most of the major rpg campaigns I’ve run. I’ve never been a fan of the open-ended, monster of the week, style of roleplaying so all my campaigns have had some end point in mind – either the player characters save the world or they do not. There is no what happens next. They start, run until the reach their end point, then they end. Some of them ran their course. Some ended abruptly through the unforeseen intervention of real life. (Dontcha just hate that!)

So, what’s on offer?

  • How about a Manga-style re-interpretation of Shakespeare’s greatest tragedy using the Feng Shui roleplaying game called 9mm Juliet?
  • Two factions deep within the US government battle for control evidence that humanity was genetically engineered by aliens in the Conspiracy X campaign Shadows of the Past.
  • You may enjoy playing spot-the-film-noir-movie when a 1940s detective agency is caught in the middle of a battle for control of the San Francisco underworld in The Damned Don’t Cry.
  • See what happens when Church-appointed investigators fail to stop a supernatural serial killer from terrorising New York City in the Conspiracy X campaign Fallen is Babylon.
  • Feed your mid-life crisis by tramping the spaceways on a shoestring in a classic Traveller campaign called Across the Spinward Main.
  • Remain unfulfilled when the final session of the Elric!-based fantasy re-interpretation of Samuel Coleridge’s Xanadu is never played.