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	<title>Chris Slee Home Page &#187; Wargaming</title>
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	<link>http://sleech.info</link>
	<description>Just an ordinary lad from Newcastle, NSW, trying to make his way in the world.</description>
	<lastBuildDate>Fri, 23 Jul 2010 00:00:51 +0000</lastBuildDate>
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		<title>Blood Bowl</title>
		<link>http://sleech.info/miniatures/blood-bowl.html</link>
		<comments>http://sleech.info/miniatures/blood-bowl.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 00:00:01 +0000</pubDate>
		<dc:creator>Chris Slee</dc:creator>
				<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[bloodbowl]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://sleech.info/?p=652</guid>
		<description><![CDATA[<p>I&#8217;ve been suckered into playing <strong>Games Workshop</strong>&#8216;s <a title="Games Workshop - Blood Bowl" href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat1490024&#38;rootCatGameStyle=">Blood Bowl</a>. And not just playing but playing in a the <a href="http://bloodbowl.sleech.info">Fisherman&#8217;s Stout Bloodbowl League</a>.</p>
<p>I&#8217;ve been interested in this game since it first appeared as a liftout in a holiday edition of <strong>White Dwarf</strong> magazine &#8211; way back when it was still owned by <a title="Steve Jackson Games" href="http://www.sjgames.com/">Steve Jackson Games</a> and not an in-house advertising vehicle for GW. The game is basically a parody of American football played with fantasy races. Of course, given my <a title="Anternative Armies - Flintloque" href="http://www.alternative-armies.com/Flintloque.htm">Flintloque</a> proclivities, I&#8217;ve settled [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been suckered into playing <strong>Games Workshop</strong>&#8216;s <a title="Games Workshop - Blood Bowl" href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat1490024&amp;rootCatGameStyle=">Blood Bowl</a>. And not just playing but playing in a the <a href="http://bloodbowl.sleech.info">Fisherman&#8217;s Stout Bloodbowl League</a>.</p>
<p>I&#8217;ve been interested in this game since it first appeared as a liftout in a holiday edition of <strong>White Dwarf</strong> magazine &#8211; way back when it was still owned by <a title="Steve Jackson Games" href="http://www.sjgames.com/">Steve Jackson Games</a> and not an in-house advertising vehicle for GW. The game is basically a parody of American football played with fantasy races. Of course, given my <a title="Anternative Armies - Flintloque" href="http://www.alternative-armies.com/Flintloque.htm">Flintloque</a> proclivities, I&#8217;ve settled on a team of elves.</p>
<p>Elves, being what they are in the <a title="Fantasy Flight Games - Warhammer" href="http://new.fantasyflightgames.com/edge_minisite.asp?eidm=93">Warhammer</a> universe, are agile and graceful. In game terms, this means they are fast and can throw the ball about quite well. Hence, the strategy for my team it to split the defense by running deep towards the goal line and make long passes to the receivers. Two turn touchdowns will become my team&#8217;s speciality.</p>
<p>Also, to highlight the prissy nature of the race, the team refuses to cheat or foul against other teams, indulge in &#8220;rough-house play,&#8221; or any other form of nastiness. They are here to play the game and show that beings who understand bloodbowl at infinitely deeper levels than any other Warhammer race is capable of are inherently superior. They are frequently know to launch official protests at &#8220;ungentlemanly conduct&#8221; and other such infractions of the spirit of the game.</p>
<p>In the first league game (last week), the <strong>Angels</strong> played <a href="http://www.petermball.com">Peter M Ball</a>&#8216;s <strong>Underhill Maulers</strong>, a team of halflings and were mauled. We launched the first of, I&#8217;m sure, many official protests to the league management. If including ten foot tall treeman on a team of halflings doesn&#8217;t go against the spirit of the rules, then using them to throw halflings at the opposition surely must be.</p>
<p>Last night&#8217;s game, the <strong>Angels</strong> lost in a complete whitewash against Nic&#8217;s <strong>Dwarf Warhammerers</strong>. In their turns, they grabbed the ball, placed the guy carrying it in the centre of an armoured mass and slowly marched forward into the end zone. In the Elves turn, they rolled ones. For every dice roll which could have affected the game, they rolled ones. You can&#8217;t argue with fate.</p>
<p>I&#8217;ll post some photos when I get a minute to myself.</p>
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		<title>Flames of War &#8211; Sicily Campaign</title>
		<link>http://sleech.info/miniatures/flames-of-war-sicily-campaign.html</link>
		<comments>http://sleech.info/miniatures/flames-of-war-sicily-campaign.html#comments</comments>
		<pubDate>Mon, 09 Mar 2009 00:00:47 +0000</pubDate>
		<dc:creator>Chris Slee</dc:creator>
				<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[flames of war]]></category>

		<guid isPermaLink="false">http://sleech.info/?p=289</guid>
		<description><![CDATA[<p>Played the first game of what will hopefully become a long running <a href="http://www.flamesofwar.com/">Flames of War</a> campaign on Friday night. The campaign is basically the <a href="http://www.history.army.mil/Brochures/72-16/72-16.htm">Allied invasion of Sicily</a> in 1943. There&#8217;s four of us playing: two playing the Axis forces whether Italian or German, one playing the British and I&#8217;m playing the US army led by the lunatic <a href="http://refspace.com/quotes/d:1/George_S._Patton/reincarnation">General George S. Patton</a>. </p>
<p>What we did on Friday night was the initial pre-invasion preparatory raids with the aim of securing objectives in order to make the beach landings easier when we fight them out on the table [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>Played the first game of what will hopefully become a long running <a href="http://www.flamesofwar.com/">Flames of War</a> campaign on Friday night. The campaign is basically the <a href="http://www.history.army.mil/Brochures/72-16/72-16.htm">Allied invasion of Sicily</a> in 1943. There&#8217;s four of us playing: two playing the Axis forces whether Italian or German, one playing the British and I&#8217;m playing the US army led by the lunatic <a href="http://refspace.com/quotes/d:1/George_S._Patton/reincarnation">General George S. Patton</a>. </p>
<p>What we did on Friday night was the initial pre-invasion preparatory raids with the aim of securing objectives in order to make the beach landings easier when we fight them out on the table top. If we were doing it again, we&#8217;d set up specific objectives such as coastal gun batteries, railway bridges and the like rather than trusting to the rather abstract victory rules in the rulebook. </p>
<p>We played two games of 750-odd points each played using the <strong>Seize and Hold</strong> mission from the <a href="http://www.flamesofwar.com/Default.aspx?tabId=117&#038;CategoryID=2488&#038;ProductID=2750&#038;PageIndex=2">D-1</a> sourcebook. One game represented the British pre-invasion raid and the other reporesented the same event in the US sector. </p>
<p>The British attack stalled and was eventually repulsed by the Italian defenders. This was unfortunate and was caused primarily by dicing for where the British platoons entered the board. One British platoon came on right where Italian armour reinforcements turned up the next turn. That one event was largely responsible for turning the tide against the ever valiant Brits. </p>
<p>The US attack went better. Two platoons of US Rangers infiltrated through an orchard and some monastic buildings and went straight into hand-to-hand combat with some very surprised Italians. After they were taken care of, the Rangers turned their attention to the artillery sitting on a nearby hill. The Italians real problem during this game was the non-appearance of their reserves. </p>
<p>The next game is going to by the British landings just south of Syracuse using the <strong>Assault the Beach</strong> mission from the <a href="http://www.flamesofwar.com/Default.aspx?tabId=117&#038;CategoryID=2488&#038;ProductID=2767&#038;PageIndex=2">D-Day</a> supplement. Because of British failure to take their objectives, from memory, we&#8217;re playing that the Italians can use the naval gun boambardment rules to simulate the intact coastal guns and the British only have 1500 points rather than the standard 1750 points for their army. (I&#8217;m sure I&#8217;ll be corrected if needs be.)</p>
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		<title>Flames of War &#8211; US Rangers</title>
		<link>http://sleech.info/miniatures/flames-of-war-us-rangers.html</link>
		<comments>http://sleech.info/miniatures/flames-of-war-us-rangers.html#comments</comments>
		<pubDate>Thu, 01 Jan 2009 00:00:08 +0000</pubDate>
		<dc:creator>Chris Slee</dc:creator>
				<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[flames of war]]></category>

		<guid isPermaLink="false">http://sleech.info/?p=205</guid>
		<description><![CDATA[<p>I&#8217;ve finally finished painting my 15mm US Rangers battalion for <a href="http://www.flamesofwar.com">Flames of War</a> and it&#8217;s time to show them off. The concept is that these guys are from the <a href="http://www-cgsc.army.mil/carl/resources/csi/King/King.asp">1st Ranger Battalion in Italy 1943-4</a>. </p>
<p>I wanted a different look for the Rangers as opposed to my <a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=4aaf62e0.pbw" title="Photobucket Slideshow">82nd Airborne company in Normandy</a> (one of my other Flames of War armies) so they traipsing through the rubble of a bombed out town. I&#8217;m about 80% happy with the results. I would have liked to have put more bits of junk in the rubble such as [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally finished painting my 15mm US Rangers battalion for <a href="http://www.flamesofwar.com">Flames of War</a> and it&#8217;s time to show them off. The concept is that these guys are from the <a href="http://www-cgsc.army.mil/carl/resources/csi/King/King.asp">1st Ranger Battalion in Italy 1943-4</a>. </p>
<p>I wanted a different look for the Rangers as opposed to my <a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=4aaf62e0.pbw" title="Photobucket Slideshow">82nd Airborne company in Normandy</a> (one of my other Flames of War armies) so they traipsing through the rubble of a bombed out town. I&#8217;m about 80% happy with the results. I would have liked to have put more bits of junk in the rubble such as bathtubs, furniture, bits of cars, etc but I couldn&#8217;t find anything in the right scale except the couple of push bikes and telegraph poles.</p>
<p>These pics are of B Company only. A Company looks pretty much the same so there&#8217;s no need to duplicate the images just for the sake of completeness. The bases in the photos look much redder than they do in the flesh. The last picture seems to capture the colour of the bases much better. Let me know what you think.</p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5498.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5498.jpg" border="0" alt="FoW - US Rangers - B Company" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5499.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5499.jpg" border="0" alt="FoW - US Rangers" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5504.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5504.jpg" border="0" alt="FoW - US Rangers Mortar Platoon" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5507.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5507.jpg" border="0" alt="FoW - US Rangers on the sidewalk" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5508.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5508.jpg" border="0" alt="FoW - US Rangers with labels" width="50%" height="50%"/></a></p>
<p>And just because they were teamed up during the brief existence of the <a href="http://en.wikipedia.org/wiki/6615th_Ranger_Force">6615th Ranger Force (Provisional)</a>, here&#8217;s a pic of a platoon from the <a href="http://www.4point2.org/hist-83.htm">83rd Chemical Mortar Battalion</a>. I think this gives a better idea of the colour of the rubble bases.</p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5495.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5495.jpg" border="0" alt="FoW - US Rangers - 83rd Chemical Mortars"  width="50%" height="50%"/></a></p>
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		<title>Flames of War Campaign &#8211; Utah Beach</title>
		<link>http://sleech.info/miniatures/flames-of-war-campaign-utah-beach.html</link>
		<comments>http://sleech.info/miniatures/flames-of-war-campaign-utah-beach.html#comments</comments>
		<pubDate>Mon, 29 Dec 2008 00:00:56 +0000</pubDate>
		<dc:creator>Chris Slee</dc:creator>
				<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[flames of war]]></category>

		<guid isPermaLink="false">http://sleech.info/?p=197</guid>
		<description><![CDATA[<p>The group I wargame with has been thinking for some time about how to conduct a campaign where each victory or defeat along the way has a definite outcome and effect on subsequent battles. Whereas most miniature wargames campaign systems are rather abstract in their effects and victory seems usually to influence nothing more than the ability to raise an army, we wanted something more modern, something that shows better the ebb and flow of mecanised warfare.</p>
<p>To this end, I developed a campaign scenario for the <a href="http://www.6juin1944.com/">D-Day landing on Utah Beach</a> which we&#8217;ll play soon using the <a [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>The group I wargame with has been thinking for some time about how to conduct a campaign where each victory or defeat along the way has a definite outcome and effect on subsequent battles. Whereas most miniature wargames campaign systems are rather abstract in their effects and victory seems usually to influence nothing more than the ability to raise an army, we wanted something more modern, something that shows better the ebb and flow of mecanised warfare.</p>
<p>To this end, I developed a campaign scenario for the <a href="http://www.6juin1944.com/">D-Day landing on Utah Beach</a> which we&#8217;ll play soon using the <a href="http://www.flamesofwar.com/">Flames of War</a> rules. I&#8217;m posting it here (<a href="http://sleech.info/wp-content/uploads/2008/12/odc_utah1944.pdf">Utah Beach [PDF]</a>) to prompt the gamers who read me to comement on it. What I&#8217;d like to know is:</p>
<ul>
<li>Does it make sense?</li>
<li>Is it too one-sided?</li>
<li>Does it reflect the realities (at least in a general way) of the Utah Beach landings?</li>
<li>Is it a useful model for future and larger campaign games.</li>
<li>Are there any battles you can think of that would fit particularly well into this model?</li>
<li>Are there any battles you can think of that would not fit this model?</li>
<li>Would you play it?</li>
</ul>
<p>The basis of the campaign, and hopefully a more fully developed campaign gaming system, is the idea that modern battles are about securing or denying access to tactical rather than necessarily strategic resources. While the war may concentrate on strategic aims, any cluster of individual battles or actions are more concerned with ensuring one&#8217;s own access to tactical resources such as fuel, avenues for future attacks, supply lines, etc and denying the enemy access to the same.</p>
<div>The Utah Beach scenario contains three battles, two of them as preliminaries to the final massed combat of the beach landing itself. The preliminary battles concern the <a href="http://hnn.us/articles/39268.html">82nd and 101st Airborne</a> insertions in order to capture bridges which prevent the German forces from mobilising in response to the invasion and to destroy the coastal guns which could bring sufficient firepower to bear to wipe out any invading force as they clamber off their landing craft. </div>
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		<title>Rangers in the Rubble</title>
		<link>http://sleech.info/miniatures/rangers-in-the-rubble.html</link>
		<comments>http://sleech.info/miniatures/rangers-in-the-rubble.html#comments</comments>
		<pubDate>Sun, 30 Nov 2008 00:00:54 +0000</pubDate>
		<dc:creator>Chris Slee</dc:creator>
				<category><![CDATA[Wargaming]]></category>

		<guid isPermaLink="false">http://sleech.info/?p=133</guid>
		<description><![CDATA[<p>I need a quick sanity check on these <a href="http://www.battlefront.co.nz">Flames of War</a> wargaming figures. They are meant to represent <a href="http://www.fifthrangers.org/">US Rangers</a> moving through a bombed out and well fought over town, such as <a href="http://cgsc.leavenworth.army.mil/carl/resources/csi/King/King.asp">Cisterna</a>, in northern Italy in 1943 or 1944.</p>
<p>I&#8217;m not sure I&#8217;ve got the bases right, though. Have a look and let me know what you think. Do they look OK? What can I do to improve them?</p>
<p>(The figures themselves look pretty poor close up like this but look fine when you apply the &#8216;<a href="http://theminiaturespage.com/boards/msg.mv?id=58892">two-foot</a>&#8216; rule.)</p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5438.jpg" target="_blank" ><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5438.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5441.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5441.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5444.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5444.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5445.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5445.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><i>Previously <a href="http://www.flamesofwar.com/Default.aspx?tabid=126&#038;forumid=9&#038;postid=355149&#038;view=topic">posted</a> on the <a href="http://www.battlefront.co.nz">Battlefront Flames of War</a> forum</i></p>
]]></description>
			<content:encoded><![CDATA[<p>I need a quick sanity check on these <a href="http://www.battlefront.co.nz">Flames of War</a> wargaming figures. They are meant to represent <a href="http://www.fifthrangers.org/">US Rangers</a> moving through a bombed out and well fought over town, such as <a href="http://cgsc.leavenworth.army.mil/carl/resources/csi/King/King.asp">Cisterna</a>, in northern Italy in 1943 or 1944.</p>
<p>I&#8217;m not sure I&#8217;ve got the bases right, though. Have a look and let me know what you think. Do they look OK? What can I do to improve them?</p>
<p>(The figures themselves look pretty poor close up like this but look fine when you apply the &#8216;<a href="http://theminiaturespage.com/boards/msg.mv?id=58892">two-foot</a>&#8216; rule.)</p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5438.jpg" target="_blank" ><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5438.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5441.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5441.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5444.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5444.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><a href="http://s185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/?action=view&#038;current=img_5445.jpg" target="_blank"><img src="http://i185.photobucket.com/albums/x4/chris_slee/FlamesOfWar/img_5445.jpg" border="0" alt="Rangers - Rubble Base Test #1" width="50%" height="50%"/></a></p>
<p><i>Previously <a href="http://www.flamesofwar.com/Default.aspx?tabid=126&#038;forumid=9&#038;postid=355149&#038;view=topic">posted</a> on the <a href="http://www.battlefront.co.nz">Battlefront Flames of War</a> forum</i></p>
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